MultiPixel

Origin

12 plays

Origin

Available on
Desktop, Mobile, Tablet
Supported Languages
English
Released
Mar 24, 2026
Updated
Aug 10, 2026

Description

You only get so many double jumps in Origin, and that counter sitting in the upper left corner of the screen is going to haunt you. Spend one wrong and you're stuck staring at a gap you can't clear, spikes waiting right below.

The setup is simple: collect every black orb scattered around the level to unlock the door, then get yourself there in one piece. Early on it's just running and jumping with the Arrow Keys or WASD, but later levels hand you the double jump and suddenly you're rationing every press like it costs money.

This is your kind of game if you like platformers that punish carelessness without needing a wall of rules to do it. One mechanic, tight controls, and a jump counter that turns every leap into a small decision. If you've bounced around Kick Lucky Blocks Online before, that same twitchy timing sense carries right over.

No download, no account, just you, some orbs, and a lot of spikes trying to end your run early.

How to Play

Collect all the black orbs in each level to activate the door, then reach it to escape. Move with the Arrow Keys or A/D, and jump with the Up Arrow, Space, or W. On mobile, use the on-screen buttons.

In later levels you can double jump by pressing W or Up twice, but you only get a limited number of these per level, shown by the JUMP counter in the upper left corner. Press R to restart a level or Q to head back to the menu, and M mutes the sound.

Watch that jump counter before you leap. Save your double jumps for gaps you actually need to clear, not ones you could've cleared with a single jump, and always keep an eye out for spikes.

FAQs

Gameplay Video

Gameplay footage of Origin. Press play to watch before you start.

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